Monday, November 1, 2010

"Towers of Midnight" by Robert Jordan and Brandon Sanderson (Reviewed by David Craddock)

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After more than 20 years, the Wheel of Time is drawing to a close. The Last Battle looms on the horizon, but as of the last page of 2009's The Gathering Storm, there was still much to do. As impressed as I was with The Gathering Storm, I admit I closed the book and wondered how in the Light the late Robert Jordan's successor, Brandon Sanderson, could suitably conclude all the dangling storylines in only two more books. Fortunately, Towers of Midnight, the penultimate book in the series, is further evidence that Robert Jordan's opus was left in capable hands.

The Gathering Storm was occasionally riddled with exposition, a means of reminding readers where characters stood in their respective adventures since the release of the previous Wheel of Time book, Knife of Dreams, in 2005. Such reminders were necessary, seeing as four years separated Knife of Dreams and The Gathering Storm. Towers of Midnight, released only 13 months after The Gathering Storm, has no such recaps to wade through. Consequently, the pace Sanderson sets in Towers of Midnight is, by and large, appropriately quick and infused with adrenaline.

Aside from some slight slowdown approximately three-quarters through, there is always something happening. Battles are fought, relationships--romantic and otherwise--are explored, and perhaps most importantly, plot threads that began way back in the first four books come to a close, and beautifully. Towers of Midnight very much has a "full circle" kind of feel. As characters move toward resolving their personal plights, dozens of allusions to The Eye of the World, The Great Hunt, The Dragon Reborn, and The Shadow Rising are made, not only reminding readers of the origins of threads in Robert Jordan's Pattern, but why the characters featured in Towers of Midnight have become so beloved by readers over the last two decades. As character thought back on events, I recalled those circumstances right along with them, which served up a warm dose of nostalgia that instilled the desire to reread the series yet again.

What characters am I referring to? The vast majority. Rand, Mat, Perrin, Thom, Egwene, Nynaeve, Lan, Gawyn, Galad, Faile, Birgitte, Min, Aviendha, Tuon, Cadsuane, Morgase, a few Forsaken, various Aes Sedai and Asha'man... Burn me, but you'll be hard-pressed to find a Wheel of Time book with a more generous spread of characters--and that list only includes characters whose points-of-view are directly explored. Each character receives as much attention as is needed to move things forward, so don't worry that the large volume of plots weaved throughout Towers of Midnight results in any one story or character getting shafted.

The advancements each character makes in Towers of Midnight is by far the most exciting element of the story. Rand, having conquered the darkness inside him, makes moves to right the many wrongs born of his self-imposed emotional numbness. Egwene may be the Amyrlin Seat, but the White Tower is still suffering a schism due to her predecessor's mad machinations that pitted Ajah against Ajah, as well as fear over the encroaching Seanchan. Mat and Perrin, only occasionally mentioned in The Gathering Storm in order to move them into position like stones on a stones board, are given much larger roles in Towers of Midnight. Perrin makes strides to come to grips with leadership and his inner wolf, while Mat, who many fans felt was not quite himself in Brandon Sanderson's hands, steals the show at several intervals with his trademark blend of wit, action, and the Dark One's own bloody luck.

Although I enjoyed spending time with all of my favorite characters, there were two segments of Towers of Midnight that especially stood out. The first is an emotional reunion between two characters that has been a long time coming. The second comes when one character finally voices a question I've asked myself countless times since reading the first book: do Aes Sedai really serve the world, or do they only purport to serve others while serving themselves? As much as I like many Aes Sedai characters in the series, they have all too often come across as bullies, using magic to bend others to their will in order to see their own schemes bear fruit, the rest of the world be damned. The fact that these questions are (finally) voiced, and voiced by a significant character, will hopefully bring about a change in the way the women of the White Tower view themselves and others. Such a change likely won't be seen by readers, given that only one book remains in the series. But I would be satisfied with Aes Sedai (especially their Amyrlin) resolving to analyze and adjust their attitudes as the characters continue to exist in their world long after readers have read the final page of the final book.

If Towers of Midnight has any failing, it is that some storylines are wrapped up quick as a blink, which may leave some readers with whiplash. This very problem also occurred infrequently in The Gathering Storm, such as when the wife of one character murdered one of the series' main antagonists--one who had risen to power over the course of approximately nine books, only to die in little more than three pages. However, the sheer magnitude of plot that had to be resolved over the final three books in the series dictated that some stories would simply have to end more abruptly than others. In this writer's opinion, Sanderson was prudent in determining which loose ends to tie up posthaste, and which to draw out to appropriate and satisfying lengths.

With its emphasis on character development, exciting pace, and large cast of characters, Towers of Midnight is the Wheel of Time book fans have been waiting for since The Shadow Rising. The amount of ground covered in a single novel is staggering, and if Towers of Midnight is any indication as to what awaits us in the forthcoming A Memory of Light, the end, while bittersweet, is sure to be incredible.

Saturday, October 30, 2010

Spotlight on November Books

This month Robert Thompson provided most of the book titles with additions by Cindy Hannikman, Liviu Suciu and Mihir Wanchoo. We are featuring 48 books. This month there were considerably more new sff releases but we tried to limit ourselves to a reasonable number and we chose the books most in tune with what's reviewed here.

The release dates are US unless marked otherwise and the books are first edition unless noted differently. The dates are on a best known basis so they are not guaranteed; same about the edition information. Since information sometimes is out of date even in the Amazon/Book Depository links we use for listings, books get delayed or sometimes even released earlier, we would truly appreciate if you would send us an email about any listing with incorrect information.

Sometimes a cover image is not available at the time of the post and also sometimes covers change unexpectedly so while we generally use the Amazon one when available and cross check with Google Images, the ultimate bookstore cover may be different.

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“The Habitation of the Blessed” by Catherynne M. Valente. Release Date: November 1, 2010.
"Under the Poppy" by Kate Koja. Release Date: November 1, 2010.
“Steampunk II: Steampunk Reloaded” edited by Ann & Jeff VanderMeer. November 1, 2010.
“Flaming Zeppelins: The Adventures of Ned the Seal” by Joe R. Lansdale. November 1, 2010.
“Amortals” by Matt Forbeck. UK Release Date: November 1, 2010.
“Holiday” by M. Rickert. Release Date: November 1, 2010.

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“Angelica Lost and Found” by Russell Hoban. Release Date: November 1, 2010.
“Towers of Midnight” by Robert Jordan & Brandon Sanderson. November 2, 2010.
“Echo” by Jack McDevitt. Release Date: November 2, 2010.
“Pegasus” by Robin McKinley. Release Date: November 2, 2010.
“Gilded Latten Bones” by Glen Cook. Release Date: November 2, 2010.
“The Horns of Ruin” by Tim Akers. Release Date: November 2, 2010.

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“The Greyfriar” by Clay & Susan Griffith. Release Date: November 2, 2010.
“Fated” by S.G. Browne. Release Date: November 2, 2010.
“The Ring of Solomon” by Jonathan Stroud. Release Date: November 2, 2010.
“The Broken Kingdoms” by N.K. Jemisin. Release Date: November 3, 2010.
“The Nemesis List” by R.J. Frith. UK Release Date: November 5, 2010.
"The Distant Hours" by Kate Morton. Release Date: November 9, 2010.

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“Full Dark, No Stars” by Stephen King. Release Date: November 9, 2010.
“Empress of Eternity” by L. E. Modesitt Jr.. Release Date: November 9, 2010.
“Seed Seeker” by Pamela Sargent. Release Date: November 9, 2010.
“The Painted Darkness” by Brian James Freeman. Release Date: November 9, 2010.
“Money Shot” by Christopher Rowley. Release Date: November 9, 2010.
“The Flock” by James Robert Smith. Release Date: November 9, 2010.

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“House of the Star”
by Caitlin Brennan. Release Date: November 9, 2010.
“The Sentinels” by R.A. Salvatore & Geno Salvatore. Release Date: November 9, 2010.
“The Boy from Ilysies” by Pearl North. Release Date: November 9, 2010.
“Factotum” by D.M. Cornish. Release Date: November 11, 2010.
“The Painted Boy” by Charles de Lint. Release Date: November 11, 2010.
“Songs of Love and Death” ed. by George R. R. Martin & Gardner Dozois. November 16, 2010.

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“The House of Discarded Dreams” by Ekaterina Sedia. Release Date: November 16, 2010.
“The Way of the Wizard” edited by John Joseph Adams. Release Date: November 16, 2010.
“Luka and the Fire of Life” by Salman Rushdie. Release Date: November 16, 2010.
“Night Star” by Alyson Noel. Release Date: November 16, 2010.
“The Silent Land” by Graham Joyce. UK Release Date: November 18, 2010.
“Hull Zero Three” by Greg Bear. Release Date: November 22, 2010.

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“Surrender to the Will of the Night” by Glen Cook. Release Date: November 23, 2010.
“Midsummer Night” by Freda Warrington. Release Date: November 23, 2010.
“Disciple of the Dog” by R. Scott Bakker. Release Date: November 23, 2010.
“Above His Proper Station” by Lawrence Watt-Evans. Release Date: November 23, 2010. (*)
“Stonewielder” by Ian C. Esslemont. UK Release Date: November 25, 2010.
“Shadowheart” by Tad Williams. Release Date: November 30, 2010.

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“The Bone Palace”
by Amanda Downum. Release Date: November 30, 2010.
“The Spirit Eater” by Rachel Aaron. Release Date: November 30, 2010.
“King’s Wrath” by Fiona McIntosh. Release Date: November 30, 2010.
“Law of the Broken Earth” by Rachel Neumeier. Release Date: November 30, 2010.
“Guardians of the Phoenix” by Eric Brown. Release Date: November 30, 2010.
“The Wolf’s Hour” by Robert McCammon. Release Date: November 30, 2010.

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(*) cover not available yet; I used the one from the first volume of the series

Thursday, October 28, 2010

"Corvus" by Paul Kearney (Reviewed by Liviu Suciu)

Official Paul Kearney Website
Order Corvus HERE
Read FBC Review of The Ten Thousand HERE

INTRODUCTION: Two years ago in the series debut The Ten Thousand, Paul Kearney created the secondary world of Kuf which has a large landmass populated by numerous people who are currently under the sway of the Assurian Empire. To the north and east, separated by various seas and the remote fastness of the Harukush Mountains, lies the home of the legendary Macht people—warriors of great renown and ferocity who are divided into various city states under the aegis of Machran. So the Greeks vs the Persian Empire with some little touches of the fantastic and a twist or two, but otherwise The Ten Thousand was a pretty faithful retelling of the classic story with the same name.

Speculative fiction allowing both historical time-compression and event simplifications, fast forward 23 years only - rather than the roughly 50-70 from the historical timeline - and several years of events rather than several decades and Corvus an enigmatic young military genius has appeared out of nowhere in the Macht lands and is taking over them with force and sweet words and this book is his first part of the story; in an excellent narrative choice, the story is told through the eyes of others, most notably the former commander of the Ten Thousand, Rictus now the most famous and acclaimed mercenary leader of the Macht.

FORMAT/CLASSIFICATION: Corvus stands at about 460 pages divided into 27 named chapters and an epilogue. The book starts with a map of Kuf. There are several threads with various POV's, most notably Rictus and his sidekick/sub-commander Fornyx, Karnos - the Speaker of the most important Macht city of Machran - Phaestus, a friend of Rictus and leader of another Macht city, the smaller but geographical crucial Hal Goshen, while of the women, Rictus' wife Aise and Karnos' fiance Kassia who is also the sister of Machran's army commander Kassander are the most prominent.

Corvus is military fantasy; it stands well on its own with a clear definite ending, though of course the story continues next spring/summer towards its logical destination in The Kings of Morning.

OVERVIEW/ANALYSIS: “We just keep marching,” Rictus said softly. “That is what we do. We carry the Curse of God on our backs and go into the dark together.”

"Corvus"
starts with Rictus in charge of his now large mercenary company, fighting successful campaign after successful campaign in the spring and summer for whichever Macht city pays best and returning to his wife and daughters in a hidden mountain cottage for the winter.

But now a young charismatic conqueror has appeared in the Macht lands and he is planning to unite them at sword point if need be; and of course Corvus needs Rictus for credibility and for other reasons that are pretty easy to guess once you advance
a little in the book. The Macht love their "freedom", even if it is only the freedom to war among themselves and enslave or kill the weak, so the job is not easy.

"Corvus" is a page turner that will keep you hooked until the end even though you can easily guess its general thrust. It is also a novel of heroism and brutal fighting with explicit descriptions of gore, military camps, logistical considerations and life in a besieged city or in the besieging army.

Paul Kearney's major strength as storyteller of battles, fighting and war is on display here and as in all his previous similar work, whether in the just reprinted Monarchies of God series or in The Ten Thousand, he makes you root for both sides. The freedom loving Macht led by the city of Machran and its unlikely but brave and determined leader Karnos and the destiny man with a dream Corvus clash brutally and there can be only one winner; while we sort of know how it will end, the skill of the author is such that we are kept in suspense to the end and we somehow want both to win...

In addition to the big picture, there are several personal story-threads, some dark and violent, some domestic and of course the back story of Corvus himself - something not hard to guess anyway - but very well done and with great touches, not the least his Kufr Companion Cavalry and his reluctance to try his father's "Curse of God" black armor that is so prized among the Macht.

And in these side stories, we see the war and its human cost through the eyes of the women and children adding an extra dimension to the usual "band of brothers" blood-and-guts subgenre.

"Corvus" (A+) delivered what I expected of it with brio and reinforced the standing of Paul Kearney as a master of military fantasy.

Monday, October 25, 2010

"Surface Detail" by Iain M Banks (Reviewed by Liviu Suciu)


Official Iain Banks Website
Iain Banks at Wikipedia
Order "Surface Detail" HERE
Read FBC Review of 'Transition"

INTRODUCTION: Iain M. Banks' early Culture books, "Use of Weapons", "Consider Phlebas" and "The Player of Games" as well as the standalone "Against a Dark Background" are among my top sff books of all time, with "Use of Weapons" (which I hope to review by year-end) still at #1 after 18 years since my first read and many re-reads in the meantime.

Last year's Transition was my number 1 sff novel of the year and this year Surface Detail will be most likely #1 sff of the year. Actually as structure goes, Transition was a pretty complex novel that required at least one reread for full appreciation, while Surface Detail is straightforward, though of course rereading it brings a fuller appreciation.

Surface Detail is also a Culture novel, the best since the early three and the first in which the global vision of the Culture as part of a well developed galactic community that started in Excession and Look to Windward, while being explicitly articulated in Matter, pays off big time.

I have seen before this attempt to proceed from relatively local adventure novels like the first three Culture books, to having a fully developed coherent "big picture" framework as in Matter and Surface Detail and it is not easy, but when it succeeds, it does big-time.

Because beyond being a very entertaining novel, Surface Detail is much more, an articulated vision of an Universe that while purely materialistic as far as its inhabitants know, allows the major goodies associated with traditional religion: souls, afterlife, though of course logically it has some of its drawbacks like Hell(s). All of course was implied from the first Culture novel (Consider Phlebas), but here and in Matter the edifice hinted before is explicitly built.

FORMAT/CLASSIFICATION: Surface Detail stands at about 630 pages divided into twenty nine chapters, the usual IM Banks "what happened later with the characters" coda and a tongue-in-cheek epilogue that was hinted already in chapter two; I considered the possibility slightly far-fetched at the time, though there was a general "you know, it actually could be" feeling there. About what, well read the book to find out...

Surface Detail has several threads with all kinds of POV's: humans in the extended Culture sense like Ledejde - the "ingenue" decided on justice at all costs, even if it's inconvenient for the great and the good like the mighty Culture itself, Vateuil, "the ultimate warrior", Veppers, "the businessman from hell" - not quite literally, but close and Yime, "the Culture agent", non-human quadrepds "Pavuleans" Prin and Chay who take a literal journey in (the Pavulean) Hell and the "elfin" Legislator-Admiral Bettlescroy-Bisspe-Blispin III and of course the Culture Ships/Minds of which the The Abominator-class picket ship Falling Outside The Normal Moral Constraints and its bad boy avatar Demeisen take over the novel alongside Veppers.

Surface Detail is readable perfectly well on its own though a familiarity with the rest of the Culture novels only adds to its enjoyment.

OVERVIEW/ANALYSIS: The main idea of Surface Detail can be summarized simply: the laws of the Universe allow mind-states aka "materialistic souls" and any sufficiently advanced civilization can build a virtual afterlife since physical immortality in the Real is still undesirable due to issues like finiteness of space and resources. Some of course build Heavens, but some build Hells too...

Of course many of the most advanced (stage 7 and 8) civilizations object to the existence of Hells and the Culture is the most powerful of such, but unfortunately some events recounted in "Look to Windward" made it recuse itself from the debate for a while now. When the Pro-Hell and Anti-Hell forces decide to fight a virtual war - "The War in Heaven for the fate of the Hells" - to decide the issue for ever, the Culture (officially) stands on the sideline which gives an unexpected edge to the Pro-Hell side. And of course like all virtual contests, the result needs to be accepted by both parties since after all there is the Real where the war may otherwise spill with potentially catastrophic consequences.

While not directly involved with the war - except for Vateuil whose career as AntiHell grunt-to-marshal is recounted in his thread - all the characters above will nonetheless play an important role in its context and resolution.

I will let the three characters that dominate the novel speak for themselves:

Ledejde:

“All those years, all those times I tried to run away, the one thing nobody ever asked me was where I might be running to.” She smiled a small, thin smile at the avatar, who looked surprised now. “If they had asked,” Lededje told her, “I might even have told them: I was running away to the Culture, because I’d heard they’d escaped the tyranny of money and individual power, and that all people were equal here, men and women alike, with no riches or poverty to put one person above or beneath another.” “But now you’re here?” Sensia offered, sounding sad. “But now I’m here I find Joiler Veppers is still deferred to because he is a rich and powerful man.”

Veppers (full quote here):

There was nothing worse, Veppers thought, than a loser who’d made it. It was just part of the way things worked – part of the complexity of life, he supposed – that sometimes somebody who absolutely deserved nothing more than to be one of the down-trodden, the oppressed, the dregs of society, lucked out into a position of wealth, power and admiration. ..... Still, at least individual losers were quite obviously statistical freaks. You could allow for that, you could tolerate that, albeit with gritted teeth. What he would not have believed was that you could find an entire society – an entire civilization– of losers who’d made it. And the Culture was exactly that.

Demeisen:

“What, this?” he said, looking down at the ash-dark burn on his skin as Lededje stared at it, openly aghast. “Don’t worry; I don’t feel a thing.” He laughed. “The idiot inside here does though.” He tapped the side of his head, smiled again. “Poor fool won some sort of competition to replace a ship’s avatar for a hundred days or a year or something similar. No control over either body or ship whatsoever, obviously, but the full experience in other respects – sensations, for example. I’m told he practically came in his pants when he learned an up-to-date warship had volunteered to accept his offer of body host.” The smile became broader, more of a grin. “Obviously not the most zealous student of ship psychology, then. So,” Demeisen said, holding up his hand with the splinted finger and studying it, “I torment the poor fool.”

This is not say that the rest of the cast, especially Vateuil, Yime, Prin and Chay do not have important complementary roles but for me those three elevated the novel beyond all recent Culture novels which lacked precisely that: powerful, larger than life characters and here we have Veppers and Demeisen, while Ledejde is the most sympathetic Banksian character in a while for her quiet determination.

I talked about world building and sense of wonder in the introduction, while the coming together of the various threads is handled very well but I would like to add that there are so many great touches that I could fill two pages talking about them and those give Surface Detail a very rich texture. The novel has a lot of humor and I found myself laughing out loud at quite a few scenes, with the quotes above just a small sample.

If there is one negative is that the whole is somewhat less than the sum of the parts in the sense that each thread is very engrossing and with lots of specific goodies - the Pavulean Hell, the virtual War, the Unfallen Bulbitian and the Tsungarial Disk have each their goodies so to speak, in addition to the awesome stuff in the threads following Veppers, Ledejde and Falling Outside The Normal Moral Constraints/Demeisen - but the main story is quite straightforward. So in a sense you could look at Surface Detail as a core-story with beautiful ornate wrappings which one enjoys more in themselves than as part of a larger tapestry.

But that does not matter since Surface Detail (A++) is as good as speculative fiction on a large scale and about "big issues" gets from all points of view: great writing, powerful characters, coherent and detailed world building and just sheer sense of wonder and inventiveness. If you want to experience the best that sf has to offer these days and understand why written sf is still such a vital part of the "landscape of imagination", Surface Detail is the one 2010 novel for you. And the book has the added bonus that you can start exploring IM Banks' wonderful Culture universe just by reading it, even if you have not read previous Culture novels.

Sunday, October 24, 2010

“Disciple of the Dog” by R. Scott Bakker (Reviewed by Robert Thompson)

Official Scott Bakker Blog
Order “Disciple of the DogHERE

AUTHOR INFORMATION: R. Scott Bakker is the author of The Prince of Nothing fantasy trilogy and the crime thriller, Neuropath (Reviewed HERE). The White Luck Warrior, the second volume in The Aspect-Emperor trilogy after The Judging Eye, will be published in 2011.

PLOT SUMMARY: Imagine being able to remember everything you've ever experienced. This is the lonely world inhabited by Disciple Manning. He is able to recall every conversation, meeting and feeling he has ever had with 100% accuracy. It is more a curse than a blessing, but it makes Disciple a dangerous private investigator.

So when Jonathan and Amanda Bonjour come into his office, Disciple knows immediately it’s about a missing child. He’s had many cases like this before, and they never end well. Accepting the case to find the Bonjour’s missing daughter, Disciple travels to Ruddick, Pennsylvania and to the compound of a charismatic cult known as the Framers, who believe that the world is more than five billion years older than it is and is about to be engulfed by the sun. In that very same town, a neo-Nazi religious organization calling themselves the Church of the Third Resurrection, has also taken root.

Soon, Disciple’s investigation leads to clashes with the unsettling belief systems of both the cult and the church, leaving him fighting for survival and elusive answers before they are swallowed into a shadowy pool of secrets. Meanwhile, it is only a matter of time before the missing girl risks being abandoned forever to the depths of everyone's forgotten memories...

CLASSIFICATION: Featuring a first-person narrative drenched in cynicism, a noir-esque mystery to solve, and sarcastic humor, Disciple of the Dog is a contemporary private eye novel influenced by the classics, but stamped with R. Scott Bakker’s own unique flavor.

FORMAT/INFO: Disciple of the Dog is 288 pages long divided over fourteen chapters (tracks) with titles like “One Hundred Thousand Cigarettes” and “The Law of Social Gravitation”. Narration is in the first-person exclusively via the private investigator, Disciple Manning. Disciple of the Dog is a standalone novel, but could easily be the first volume in a series of Disciple Manning books.

November 23, 2010 marks the US Hardcover publication of Disciple of the Dog via Forge. The UK version (See image below) was published in both Hardcover and Trade Paperback format on September 16, 2010 via Orion, while the Canadian version was published on August 31, 2010 via Penguin Canada.

ANALYSIS: R. Scott Bakker may be best known for his Prince of Nothing/Aspect-Emperor fantasy novels, but as he demonstrated with the thought-provoking crime thriller, Neuropath, the author is no one trick pony. So I was pretty interested to see what R. Scott Bakker would do with his second non-fantasy book, Disciple of the Dog.

In Disciple of the Dog, R. Scott Bakker tackles the private eye genre, delivering a novel that is at once familiar because of the first-person narrative, cynical protagonist, the noir-esque mystery and sarcastic humor, but still unique because of the character, Disciple Manning, and his extraordinary ability:

The thing to remember about me is that I don’t forget . . . Anything.
Ever.
It all comes back, endlessly repeating, circumstances soaked in passion. Love. Terror. Disgust. A life crushed in the wheels of perpetual living.”

Thanks to his unique ability of remembering everything, Disciple Manning is instantly different from other fictional private investigators, and, in my opinion, much more interesting. For one, his ability offers a logical explanation for why he’s such a cynical individual. It also explains his love for women—but why he can never have a lasting relationship—why he hates people, and why he’s a “chronic weed smoker”. But his ability does more than just add insight into his character; it infuses Disciple Manning’s personality with a fascinating individuality that is present throughout the novel. Like knowing the exact number of cigarettes he’s smoked or the number of women he’s slept with (558); how he’s seen the same facial expressions so many times that he’s given them titles such as Classic Feminine Disgust, Atypical Bewildered Fury, or High Pity; and how he can playback a past conversation—what Disciple calls “postconversation reveries”—to capture nuances and details that he missed the first time. Best of all, Disciple Manning’s ability gives him a unique perspective on life which he expresses through a variety of compelling monologues, observations and “pearls of cynical wisdom”:

One of the great paradoxes of being human has got to be the way the past is as much at the mercy of the present as the present is at the mercy of the past. As soon as we ziplock something in memory, it becomes static, something that we can run circles around. Considered from this standpoint, it really does seem that everything we do is fraught with decisions, as if every moment were a window onto thousands of future possibilities, instead of automatic and obscure.”

If there’s one thing Hollywood is good at, it’s giving us roles to play. Everyone loves to pretend they’re in a movie, no matter where you go in the world. Good thing, too. If it wasn’t movies, then it would be some pyschotic legend from the Middle Ages—or worse yet, scripture.”

Rule one of all private investigating is that everyone, but everyone, is full of shit.”

Of course, Disciple Manning would not be nearly as interesting if not for R. Scott Bakker’s writing, which is just superb in this book, and reminded me of a cross between Charlie Huston, Dean Koontz, Mike Carey, Chuck Palahniuk, and Duane Swierczynski. In other words, readers should expect a skillfully written novel brimming with sharp dialogue and humor, vivid prose, and convincing characterization, although I would love to learn more about Disciple’s past (military, prison, suicide attempts) if Bakker ends up writing another Disciple Manning novel. True to form, the book also features some of R. Scott Bakker’s trademark philosophical observations on everything from religion to society to life. Compared to Neuropath however, Disciple of the Dog is much more accessible to readers.

While Disciple Manning and the writing are excellent, the story leaves a little to be desired. Though skillfully handled, the plot twists and red herrings were underwhelming, while the major revelations at the end just felt anticlimactic. Plus, the novel seemed to drag when the book focused more on the story than on Disciple and his various insights, “postconversation reveries”, and “cynical wisdom”. Also, Disciple of the Dog is not what I would call a ‘page-turner’, full of heart-pumping action and thrilling cliffhangers, even though the book is one that readers can breeze through quickly.

Aside from these minor shortcomings, I thoroughly enjoyed reading Disciple of the Dog. R. Scott Bakker’s writing was riveting, Disciple Manning was fascinating, and the book left me wanting more. So hopefully this isn’t the end of Disciple Manning, because the unique private investigator deserves to have his own series...