Tuesday, June 14, 2011

“Fun & Games” by Duane Swierczynski (Reviewed by Robert Thompson)

Order “Fun & GamesHERE (US) + HERE (UK)
Read An Excerpt HERE
Read FBC’s Review of “Severance Package

AUTHOR INFORMATION: Duane Swierczynski is the author of several crime thrillers, many of which have been optioned for film adaptation, including The Blonde and Severance Package. He has also written six non-fiction books; is a regular writer for several Marvel Comics series (Cable, Punisher, Immortal Iron Fist, Werewolf By Night); and has collaborated with CSI creator Anthony E. Zuiker on the bestselling Level 26 series of “digi-novels”.

PLOT SUMMARY: Languishing in self-imposed exile because of what happened three years earlier, ex-cop Charlie Hardie has become a glorified house sitter. His latest gig comes replete with an illegally squatting B-movie actress who rants about someone trying to killer her.

Unfortunately, it’s the real deal and Hardie suddenly finds himself squared off against people who specialize in making deaths look like accidents. It’s nothing personal—the girl just happens to be the next name on their list. For Hardie, though, it’s intensely personal. He’s not about to let more innocent people die. Not on his watch...

CLASSIFICATION: If Charlie Huston, Dean Koontz, Quentin Tarantino and Guy Ritchie were to join forces one day and write a contemporary, pulp-influenced crime thriller set in Hollywood, it would look a little something like Duane Swierczynski’s Fun & Games...

FORMAT/INFO: Fun & Games is 304 pages long divided over thirty-four numbered chapters. Narration is in the third-person, mostly via the protagonist Charlie Hardie, but the narrative also ricochets between several other POVs, including actress Lane Madden, Factboy, O’Neal and Mann. Fun & Games wraps up some of the book’s major points, but ends on a minor cliffhanger and is the first book in a trilogy. Hell & Gone (Book 2) is scheduled for publication on October 31, 2011, while Point & Shoot (Book 3) will be released in March 2012.

June 20, 2011 marks the North American Trade Paperback publication of Fun & Games via Mulholland Books. The UK version (see below) will be published on June 23, 2011 via Mulholland UK.

ANALYSIS: Duane Swierczynski’s novels are tailor-made for the big screen and the author’s latest, Fun & Games, is no exception. Like his previous efforts, Fun & Games is a massively entertaining thrill ride highlighted by crisp prose, breakneck pacing, smart plotting and memorable characters.

Characters like the protagonist Charlie Hardie, a former consultant for the Philadelphia Police Department-turned-housesitter and drunkard, who believes his life has become a sort of purgatory due to tragic events three years earlier. A belief that fuels his actions when he finds himself in a unique situation to atone for his sins, which includes saving the life of B-list starlet Lane Madden.

Opposing Hardie in his quest for redemption are “the Accident People”, a highly trained secret organization who specialize in cleaning up messes, creating accidental deaths and writing history without leaving behind any evidence of the “hand behind the act”. Backed by “protection at the highest levels”, unlimited resources, and cool gadgets—a weaponized spray that can kill a person in minutes, an injectable heart attack pen, etc.—the Accident People are extremely dangerous, but they’ve never met anyone quite like Charlie Hardie.

Story-wise, Fun & Games can be a bit formulaic in the way it handles Lane & Charlie’s haunted pasts, but inventive scenarios, stylish action & violence, and well-executed plot twists involving serial killers Philip & Jane Kindred and a true-crime reality show, more than make up for any of the book’s familiar elements. Occasionally the novel borders on the impossible, like the number of times Hardie manages to avoid death living up to his nickname, “Unkillable Chuck”, or the numerous coincidences that pop up in the book, but Fun & Games doesn’t take itself too seriously, which is evidenced by interesting facts sprinkled throughout the novel—Number of accidental suffocations per year: 3,300—and dozens of quotes & references to action movies, Hollywood and filmmaking like the Accident People referring to Lane Madden’s death as a ‘production’ and ‘narrative’.

Negatively, I could complain about the novel’s cliffhanger and having to wait for the sequels, but that would be nitpicking. In all honesty, Fun & Games is a nearly flawless novel, led by Duane Swierczynski’s skillful writing, a badass protagonist that readers can really root for, and insanely cool concepts like the Accident People. In short, Fun & Games is a ridiculously fun start to Duane Swierczynski’s exciting new trilogy...

“The Watchers” Video & Giveaway (Part Four)!!!

Order “The WatchersHERE
Read FBC’s Review of “The Watchers

In support of the June 9, 2011 UK Hardcover publication of Jon Steele’s The Watchers (priced £12.99) via Bantam Press, Fantasy Book Critic is hosting a series of videos that discuss the different locations found in the book. The first three videos are linked above. Today’s video, which covers Escaliers du Marché, can be found below, followed by a brief explanation from the author, Jon Steele:


No one is really sure when the covered stairs of Escaliers du Marché were first built. Written records date back to the 13th century of the Middle Ages, or as Marc Rochat would say, ‘Middles of Ages’ but historians are sure there have been steps since there was a cathedral. The wood steps follow the highest of the seven hills of Lausanne up from the centre of medieval Lausanne at Place de la Palud (very near the door of Café du Grütli), to very doors of Lausanne Cathedral.

Set along the oldest buildings of the town, Escaliers du Marché is much loved by les lausannois, me too. They have a magical feel about them that seem to transport a person back in time. I instilled that feeling with Rochat in the open of the story as he climbs the steps. The world seems to bend in the corner of Rochat’s eyes and he slips into the place he calls ‘beforetimes.’

And as an English speaker, I loved the sound of the words themselves; so much so that I end both the first sentence of chapter one, and the last sentence of the book with…Escaliers du Marché...

In addition to the videos, Bantam Press has agreed to give away ONE AUTOGRAPHED COPY of Jon Steele’s The Watchers for each video, for a total of SEVEN WINNERS. All you have to do is leave a comment in the post, or send an email to fbcgiveaway@gmail.com with your Name, Mailing Address, and the subject: WATCHERS. However, to double your chances of winning, link this post or one of the videos on your blog, Facebook, Twitter page, etc., and you will be entered TWICE! The giveaway is open to Anyone and the seven winners will be randomly selected after the last video is posted on Friday, June 17. Thank you for entering and Good Luck!

Monday, June 13, 2011

“The Watchers” Video & Giveaway (Part Three)!!!

Order “The WatchersHERE
Read FBC’s Review of “The Watchers

In support of the June 9, 2011 UK Hardcover publication of Jon Steele’s The Watchers (priced £12.99) via Bantam Press, Fantasy Book Critic is hosting a series of videos that discuss the different locations found in the book. The first two videos are linked above. Today’s video, which covers Café Grutli, can be found below, followed by a brief explanation from the author, Jon Steele:


Café Grutli s a local place at the bottom of Escaliers du marché, the wood steps that climb the hill to Lausanne Cathedral. You can see the belfry from the café windows. When I first came to Lausanne to write The Watchers, I went there for dinner very often. The same people would come in every night and the owner of the café was a jolly sort who made a tour of the place, telling jokes and collecting plates. He still does.

I had started character sketches to the book, and as any writer can tell you, writing the first sentence of chapter one is tough. I had  tried a hundred times and ripped it up every time. I needed something to make the reader feel the curtain was rising on a strange and mysterious place. So, one dark and stormy night, I was in the café, finishing my dinner and working my way through many glasses of Swiss villette wine. Of a sudden, I realised the opening sentence of chapter one was staring me in the face. The faces, the conversations, the clatter of glasses and plates, the clouds of cigarette smoke floating above heads, the dark raining world outside. And I imagined Marc Rochat in the corner, like me, watching. I pulled out my notebook, I took a deep breath, and I wrote: Marc Rochat pulled aside the lace curtains and watched the rain fall through lamplight and fall onto the cobblestones of Escaliers du marché.

In addition to the videos, Bantam Press has agreed to give away ONE AUTOGRAPHED COPY of Jon Steele’s The Watchers for each video, for a total of SEVEN WINNERS. All you have to do is leave a comment in the post, or send an email to fbcgiveaway@gmail.com with your Name, Mailing Address, and the subject: WATCHERS. However, to double your chances of winning, link this post or one of the videos on your blog, Facebook, Twitter page, etc., and you will be entered TWICE! The giveaway is open to Anyone and the seven winners will be randomly selected after the last video is posted on Friday, June 17. Thank you for entering and Good Luck!

Sunday, June 12, 2011

PRESS RELEASE: Orbit UK acquires the IRON DRUID CHRONICLES by Kevin Hearne!!!

Orbit UK Editorial Director Anne Clarke has acquired UK and Commonwealth rights in the first three books in Kevin Hearne’s Iron Druid Chronicles from Evan Goldfield at Jill Grinberg Literary Management. The Iron Druid Chronicles is an imaginative, witty and action-packed new urban fantasy series which is currently getting a huge buzz in the US.

The series—set in Tempe, Arizona—introduces readers to Atticus O’Sullivan. Atticus is a rare book salesman, herb peddler, and 2,000-year-old druid—the last of his kind—who has been on the run for over two millennia from a very angry ancient Celtic god. The books are set in the modern day world, where gods, myths, and magic are very much alive. The first novel, Hounded, primarily features the many Celtic gods; Hexed will focus on Coyote and the Bacchants; Hammered will be about a plot against Thor.

Kevin Hearne says: “I’m thrilled to be with Orbit UK and hope people will enjoy this blend of history and legend dropped into the modern world. The rich mythology of the Irish is endlessly fascinating to me, and an allusion to British lore in Hounded will eventually become important later in the series as Atticus finds himself in trouble near Windsor Castle.”

Anne Clarke says: “I first read the manuscript for Hounded in 2009 but it was before I moved to Orbit, and although I loved the story, I couldn’t see a way to make it work on my list back then (I was mainly publishing crime thrillers). When I heard the Iron Druid series was still looking for a UK home I couldn’t believe my luck, and I’m delighted to be bringing Atticus to the UK after all. And since we’re publishing these books this September, October and November, I don’t have long to wait to share them with everyone else here too. You’re in for a treat!”

Fantasy Book Critic’s very own Mihir Wanchoo is a huge fan of the Iron Druid Chronicles and has reviewed the first two books in the series HERE (Hexed) and HERE (Hounded). FBC has conducted an interview with Kevin Hearne which can be found HERE.

Saturday, June 11, 2011

“Leviathan Wakes” by James S.A. Corey (Reviewed by Robert Thompson) w/Bonus Q&A

Order “Leviathan WakesHERE (US) + HERE (UK)
Read Excerpts HERE + HERE

AUTHOR INFORMATION: James S.A. Corey is the pen name of Daniel Abraham—award-nominated author of The Long Price Quartet, Hunter’s Run (w/ Gardner Dozois and George R. R. Martin), the short story collection Leviathan Wept and Other Stories, the Wild Cards: The Hard Call comic book miniseries, The Black Sun’s Daughter urban fantasy series written as MLN Hanover, and The Dragon’s Path—and Ty Franck, George R.R. Martin’s assistant. They both live in Albuquerque, New Mexico.

PLOT SUMMARY: Welcome to the future. Humanity has colonized the solar system—Mars, the Moon, the Asteroid Belt and beyond—but the stars are still out of our reach.

Jim Holden is XO of an ice miner making runs from the rings of Saturn to the mining stations of the Belt. When he and his crew stumble upon a derelict ship, the Scopuli, they find themselves in possession of a secret they never wanted. A secret that someone is willing to kill for—and kill on a scale unfathomable to Jim and his crew. Soon, war is brewing in the system unless he can find out who left the ship and why.

Meanwhile, Detective Miller is looking for a girl. One girl in a system of billions, but her parents have money and money talks. When the trail leads him to the Scopuli and Holden, he realizes that this girl may be the key to everything.

Holden and Miller must now thread the needle between the Earth government, the Outer Planet revolutionaries, and secretive corporations—and the odds are against them. But out in the Belt, the rules are different, and one small ship can change the fate of the universe...

FORMAT/INFO: Leviathan Wakes is 592 pages long divided over a Prologue, fifty-five chapters and an Epilogue. Extras include an interview with the author and an extract from Caliban’s War, the second book in The Expanse series. Narration is in the third person, alternating between Executive Officer James Holden and Detective Miller, except for the Prologue (Julie) and Epilogue (Fred). Leviathan Wakes is mostly self-contained, coming to a satisfying stopping point, but the book is the opening volume in The Expanse series which will have at least two sequels: Caliban’s War and Dandelion Sky.

June 2, 2011/June 15, 2011 marks the UK/North American Trade Paperback publication of Leviathan Wakes via Orbit Books. Cover art is provided by Daniel Dociu.

ANALYSIS: When it comes to reviewing science fiction, I’m hardly qualified considering how little of the genre I read, but even I can recognize great science fiction when I see it, and Leviathan Wakes definitely fits the bill...

Written by Daniel Abraham and Ty Franck under the pen name James S.A. Corey, Leviathan Wakes is a space opera novel set in a future where humans have colonized the solar system and is on the verge of launching their first generation ship. It’s a future that immediately feels authentic because of the numerous details and believable concepts—Belters with their altered physiques and different worldviews, Inner/Outer planet prejudice, the effects of gravity on spaceships and space stations at different g-force—used by the authors to flesh out the setting. At the same time, Daniel and Ty do an excellent job of making sure the reader isn’t overwhelmed with too much information. So not only is there a sense of realism with the book’s futuristic setting, but it’s also easy to grasp.

As far as characters go, Leviathan Wakes features two main protagonists in James Holden and Detective Miller. Holden is the Executive Officer of an ice hauler, who eventually becomes the captain of the Rocinante, and is defined by his uncompromising moral fiber, a strong sense of loyalty to his crew, and his naiveté towards women and relationships. Miller on the other hand, is a washed up/world-weary detective for Star Helix security, who becomes too close to a case and is willing to do whatever it takes to see things through to the end. Miller is basically the polar opposite of Holden, so even though they are fighting for the same cause, an interesting dynamic arises between the two protagonists, especially regarding morality. Differences aside, both Holden and Miller are deeply compelling characters because of their fully developed personalities—Miller speaks to an imaginary Julie Mao for example—human flaws, and sympathetic dilemmas. At least for me, I found it impossible not to root for the protagonists’ survival and success in matters like solving the Julie Mao case, Holden hooking up with Naomi, and Miller finding absolution. The supporting cast (Naomi, Alex, Amos, Fred Johnson, Julie Mao) meanwhile, is a bit underdeveloped—at least compared to Holden & Miller—but they work well as complements to the main characters.

Story-wise, Leviathan Wakes alternates between the narratives of James Holden and Detective Miller. Holden’s narrative involves broadcasted information that sparks a war between Mars and the Belt and forces the XO and his crew on the run, while Miller’s narrative is heavily influenced by noir with the detective trying to figure out how Julie Mao, the Outer Planets Alliance (OPA), the sudden decline of organized crime on Ceres Station and the Mars/Belt conflict are all connected. With the disintegrating racial tensions between Earthers and Belters added to the mix, Miller’s narrative felt a lot like reading a Richard K. Morgan novel. Once the two narratives converge on Eros and events start escalating however, the action really heats up with the book’s climactic moments on Tycho Station and Eros bringing to mind Neal Asher and Peter F. Hamilton, while the novel’s horror elements involving the protomolecule eerily recalled Ridley Scott’s Alien and the Dead Space video games. Through it all—including moments both epic and intimate, exciting and thought-provoking—Leviathan Wakes is an incredibly well-crafted story highlighted by smart plotting, unexpected surprises, skillful pacing and a rewarding feeling of satisfaction once the book is concluded.

Overall, Leviathan Wakes is an amazing book. In fact, there is not a single negative thing I can say about the novel, which delivers in all phases including setting, characterization, story, pacing, prose, and from a purely entertainment standpoint. Simply put, Leviathan Wakes is the best novel I’ve read in 2011—so far—and arguably the best thing Daniel Abraham has ever written, while introducing a remarkable new talent in Ty Franck. My only concern is with the sequel and whether it will be able to live up to the lofty standards set in Leviathan Wakes, but I’m confident that Daniel & Ty will give it their best shot and I look forward to seeing the results of their efforts in Caliban’s War...

BONUS FEATURE — Daniel Abraham & Ty Franck Q&A (Questions were answered in May):

Q: James S.A. Corey is a pseudonym for Daniel Abraham and Ty Franck with ‘James’ representing Daniel’s middle name, ‘Corey’ representing Ty’s middle name, and the ‘S.A.’ representing your children. Now I’m familiar with Daniel Abraham having read most of his work, but I don’t know very much about Ty Franck, except he’s George R.R. Martin’s assistant and develops settings for role playing games. Could you tell us a bit more about yourself Ty, like the kind of work you do for GRRM, how you first got started in writing, and what you hope to accomplish as an author?

Ty: I'm the office monkey for George. I run the errands, do his bookkeeping, handle his schedule and appointments, and occasionally help with non-writing aspects of his work. For example, I might write up a summary report on the average speeds various army compositions have moved at in history. Or I might give him theoretical numbers on how fast a person can fly without protective gear. I occasionally do some line editing or first draft reading. And now and then I'm the wall ideas get bounced off of.

I first got started in writing when I wrote a short story called “Audience” about ten years ago. On the strength of that story, Orson Scott Card invited me to attend his Writer's Bootcamp. He later bought the story for his online magazine, and for an anthology he edited. I wrote a few other stories after that, but I was working very full time in senior management positions and later with a consulting firm, so writing was very back burner for me. It wasn't until Daniel proposed the idea of novelizing Leviathan that I got serious about it again. As to what I hope to accomplish? Honestly, for Leviathan Wakes all I wanted to accomplish was learning how to write a novel, and not embarrassing myself in the process.

Q: On your website HERE, Ty explains how The Expanse series originated and discusses the collaborative writing process, but how did the series end up at Orbit and what are your thoughts on the publisher?

Ty: Orbit has been amazing. Just let me say that right off the bat. We love them to death. But they bought the book initially when it was making the rounds. Our amazing agents, Shawna McCarthy and Danny Baror, were sending the book around to the usual publishing houses, and Orbit was the one that bit. And not just bit, but bit down with an enthusiasm that really took Daniel and I by surprise. Our editor there, Dongwon Song, has been a superhero in helping us make the book better. And the Orbit marketing department has done an incredible job of getting the book into the right hands, and stirring up a lot of buzz. Also, that cover. That cover still amazes me with its awesomeness. So, yeah, loving the Orbit guys.

Daniel: As far as cover art, I have no idea if we'd have been given input and influence over that, because they showed it to us and we said something like "Ooh. I want to go there." They've been genuinely great when if comes to helping us figure out how to do publicity and supporting not just the books, but us. As far as weaknesses, I would totally say something snarky and coded if I had anything, but these folks have been great.

Q: During the writing process for Leviathan Wakes, Daniel wrote all of the chapters from the POV of the detective Miller, while Ty wrote the chapters from Holden’s POV, before you exchanged chapters and edited each other’s work. Was there a specific reason you chose the perspectives you did, like maybe a certain quality about the character that interested you or reminded you of yourself?

Daniel: Actually, I got Miller because he was the character I played in Ty’s game, and Ty took Holden because he knew the character well and I wasn’t in the games where Holden appeared. That said I think once I spent a year living in Miller’s head, he reminded me of me. That’s usually how it works for me.

Ty: Yeah, that's pretty much it. Holden isn't me, at all. I'm quite cynical actually, and Holden is anything but cynical. But I understand why Holden thinks his view of the world is right, and I can empathize with him.

Q: On the subject of the writing process, what qualities does Daniel bring to the table as a writer? What about Ty? In what ways do you complement and improve each other’s writing?

Daniel: I don’t have any doubt that working with Ty made me a better writer. I can tell just by the kinds of feedback I got when we sent out the manuscript to my traditional first readers. I think I brought a lot of the kind of writerly tricks and technical experience. But Ty brought the world and the characters and the story.

Ty: Working with Daniel taught me how to write a novel. I had no idea how to do that when we started. He'd done it something like seven times when we started writing Leviathan Wakes. If I taught Daniel anything, it's that sometimes you just have to have a gunfight.

Q: I’ll be honest. Leviathan Wakes was one of the best science fiction novels I’ve read in years. How do you plan to top this book in the sequel, Caliban’s War, while staying true to the humanity, emotionalism and moral complexity that was established in Leviathan Wakes?

Daniel: What happens in Caliban’s War is an outgrowth of what happened in Leviathan Wakes. There are some new people who come in, and we’ve lost some of the old ones along the way, but it’s very much the same story.

Ty: Yeah, what he said. The Expanse is one very big story about humans taking their first baby steps into a universe that is far more dangerous and strange than they could ever have known. Caliban builds on what happens in Leviathan Wakes, and adds another layer to that story. Dandelion Sky, the third book, will build on that. But the thing Daniel and I are committed to is keeping the books about the People, not the gizmos. So while the canvas is enormous, the fine brush strokes will always be the internal lives of characters we care about.

Q: Alfred Bester’s “The Stars My Destination”, Ridley Scott’s Alien, Arthur C. Clarke, Larry Niven, and Joss Whedon’s Firefly & Serenity are some of the influences you mentioned behind Leviathan Wakes. Are you incorporating any new influences in the sequel? Speaking of Caliban’s War, could you also tell us how things are progressing with the sequel, maybe talk about the sample chapter from Caliban’s War that was included in the Extras section of Leviathan Wakes, and what else readers can expect from the book?

Daniel: I’d say we added in Rahm Emanuel and John le Carré. Caliban’s War is less of a noir mystery and more of a political gamesmanship novel. And then the third one—Dandelion Sky—borrows more from psychological thrillers while still being overtly sentimental space opera.

Ty: The sample chapter is written from the POV of one of our new characters, a Martian marine named Bobbie Draper. We considered having Holden be our first chapter, but while Holden's story is an important thread running through the middle of Caliban, Bobbie's first appearance just kicks ass, and lets the reader know they're in for a wild ride. So we went with Bobbie.

Q: Leviathan Wakes presents a future where the solar system has been largely colonized and is on the verge of launching its first generation ship. Do you believe these things will one day occur and what science fiction concept would you most like to see become a reality?

Daniel: I don’t think these things will happen. I think the future of space exploration is, for the most part, robotic. We’re sacks of water built for living in the environment we evolved in, and space is a hilariously hostile place. It’s just that I’d love to be wrong.

Ty: The solar system we write about makes not one lick of economic sense. And Daniel is an economics guy, so we probably broke his brain working this project. But I like space ships. I want to live on one. Screw economics. I want to live on the Canterbury.

Q: The idea for Leviathan Wakes originated from Ty’s notes on a RPG game he was designing. With having that kind of experience, working so well together, and Daniel’s willingness to try out different formats and genres (comic books, fantasy, SF, mosaic novels, etc.), have the two of you thought about designing a RPG together? And what do you feel are the keys to designing a successful RPG?

Daniel: We’ve thought about it, but alas Valve wasn’t hiring when we asked. I think it would be a blast to be on a team that was designing a good RPG. The thing that I like most in RPGs—the things that make the really good ones stand out—are smart dialog and choices that carry real consequences. The games where I know it doesn’t matter what I do or say because I’m going to wind up in the same place regardless aren’t as interesting to me as the ones where I’m really paying attention to the conversation trees.

Ty:  I've always wanted to write for a game company. Valve or Bioware are welcome to call me any time. Daniel's right about what matters in a good game. So many games concentrate on fancy combat mechanics or cutting edge graphics, and ignore the story and the dialog. But the games I play over and over again are the ones where I find the conversations fascinating, and the choices I make in the game meaningful.

Q: Because of your relationship to GRRM, you both have a unique perspective on HBO’s adaptation of “A Game of Thrones”. What do you think of the adaptation so far? On a related note Daniel, how are things going with the Game of Thrones comic book adaptation, and how will it differ from HBO’s adaptation?

Daniel: I think HBO has done about as good an adaptation as is possible to do. They’ve done really, really good work with that. And of course, it’s a different medium so it makes the story different. I’m old school. I like the books better. The comic book project is actually very different from the HBO adaptation.  I hadn’t seen the HBO work when I started the scripts, and I haven’t made all the same decisions that they did. And I have different constraints too. They’re going to look similar because I think we’re all trying to stay as true as we can to the original text, but that’s about all the overlap I expect.

Ty: The show creators, David Benioff and D.B. Weiss, have done an amazing job. They're both really talented writers who care about the source material a lot. And the team they've assembled has just knocked the ball out of the park in things like set design and costuming and casting. Also, is Maisie Williams not the most amazing little actress you've ever seen in your life? I can already tell Arya is going to be a favorite as the series goes on.

Q: Ty, I believe you are working on a zombie novel. Could you tell us more about this book and any other projects you might be working on?

Ty: “Working on” might be a bit generous. I've plotted it out, but I haven't written a chapter yet. I've been in a mad dash to finish Caliban’s War by deadline, so everything else has fallen by the wayside. But in general, my project is about the flaw I see in most zombie stories. The truth is, we'd win in a zombie apocalypse. We have lots of soldiers with guns and tanks, and those things beat zombies every time. But what is the world like in a post zombie event? What's life like when every time someone dies they become a zombie? I think ER doctor's pack heat, for one.

Q: Definitely sounds like a book I would be interested in! You mention a deadline for Caliban’s War. For some authors it’s easier writing their second novel, while for others it’s more difficult. What’s it been like for you so far, especially with the deadline, and in what ways do you think you have improved as a writer compared to Leviathan Wakes?

Ty: Well, our mad dash is entirely our own fault. Daniel and I didn't really get started with Caliban's War until we had just enough time to finish it, and that was a mistake. Of course, he wrote three other books during that lull, while I mostly played Xbox games. But we've learned our lesson, and Dandelion Sky will start getting attention as soon as Caliban is in the can.

Improvement wise, uh, everything? I feel comfortable writing a novel now. I know the process. A lot of the things that Daniel used to have to edit in for me, like sensory detail, I just sort of do automatically now. Working with Daniel for a year has been the best writing course anyone could possibly take.

Q: Daniel, The Dragon’s Path was released in April. Are you happy with the response the book has received so far and how are things going with The King’s Blood?

Daniel: I’ve had a lot of very positive responses to The Dragon’s Path. I was a little worried when I did it that I’d alienate some of the folks who were looking for The Long Price only different, but generally I think I’ve gotten away with it. The King’s Blood is due on June 1st, and I’m expecting to make that deadline. There will still be the runout of editorial notes and rewrite, same as always, but I’m very happy with where that book’s going. I know the last sentence in it. I always like it when I’ve seen exactly where I’m going.

Q: As someone who has written both science fiction and fantasy, what do you feel are the biggest differences between the two genres? Is one genre harder to write than the other, and if so, how?

Daniel: I don't think either is particularly more difficult. There are some different expectations and limitations in them. I'm getting talked slowly into the idea that science fiction isn't a genre but a modality. Science fiction really welcomes other genres in, like the noir mystery part of Leviathan Wakes. I'm not sure that fantasy would accept a hard-boiled detective in a porkpie hat with the same grace.

Q: Is there anything else you would like to say?

Daniel: One of the things that we don’t talk about much is marketing. Ty and I aren’t either one of us very adept at self-promotion. If folks like these books—The Dragon’s Path, Leviathan Wakes, whatever—the single most powerful force in making them successful in the world is readers’ word of mouth. If folks want to see more like these, please tell your friends, blog about it, tweet about it, all that good 21st century stuff. Orbit’s been really amazingly good to us, and apart from my own dreams of world domination, I’d like to see them rewarded for it.

Ty: Yeah, I'm terrible at social media. I'm a hermit by nature, and the constant noise generated by things like Twitter and Facebook just makes me tired. I recognize that this is a failure in our modern society, but I'm too tired to fix it. So,  yeah, feel free to tweet on my behalf. If you want to read my occasional sardonic Facebook post, you can always friend James S.A. Corey and try to prod me into interaction.