Saturday, July 23, 2011

Three SF Novels to Watch for in the Fall and Winter: Stephenson, Priest and Wright (by Liviu Suciu)


Reamde by Neal Stephenson.
Why? Well, it's a (doorstop) novel by Neal Stephenson!

The Islanders by Christopher Priest
Why? Well it's Christopher Priest so expect the mind-boggling unexpected!



Count to a Trillion by John C. Wright
Why? Well, it's sense of wonder sf by JC Wright and his Golden Age series debut is still the most memorable sf debut of the 00's.

Thursday, July 21, 2011

“The Devil Colony” by James Rollins w/Bonus Review of “Skeleton Key” (Reviewed by Mihir Wanchoo)

Order “The Devil ColonyHERE (US) + HERE (UK)
Read An Excerpt HERE
Watch James Rollins DiscussThe Devil ColonyHERE
Read FBC’s Review of “The Judas Strain
Read FBC’s Review of “The Last Oracle
Read FBC’s Review of “The Doomsday Key

AUTHOR INFORMATION: James Rollins is a pseudonym for Jim Czajkowski and is the New York Times, USA Today and Publishers Weekly bestselling author of sixteen novels including the SIGMA Force series which was optioned for film adaptation by Dino De Laurentis, the Indiana Jones and the Kingdom of the Crystal Skull novelization, and the Jake Ransom YA books. He also writes fantasy—The Banned and the Banished, the Godslayer Chronicles—under the pen name James Clemens. Besides writing, Jim holds a doctorate in veterinary medicine and is an avid spelunker and certified scuba enthusiast.
                                                                                                                        
PLOT SUMMARY: Could the founding of America be based on a fundamental lie, one coded in secrets that stretch back to before the birth of Christ, to a mystery buried in the prehistoric past? The truth lies hidden within the ruins of a cursed lost colony of the Americas. A place known only as: THE DEVIL COLONY.

During a sweat lodge ceremony in an Indian cave in the Rocky Mountains, a horrible massacre ensues. Bodies are found blistered and burned and purposefully positioned to form two shapes: a five-pointed star and a sickle-shaped moon. One man recognizes the warning behind the gruesome murders: Painter Crowe, director of Sigma. He has seen these two symbols before and knows the deaths were a personal threat—one of the dead is his beloved cousin.

From the frozen volcanic peaks of Iceland to the blistering deserts of the American Southwest, from the tombs of dead presidents to the gold vaults of Fort Knox, Painter Crowe joins forces with Commander Grayson Pierce and an unlikely ally—a woman who may have had a hand in the murders—to penetrate the shadowy heart of a dark cabal that has been manipulating American history since the founding of the thirteen colonies. But can he discover the truth—one that could topple governments—before it destroys all he holds dear? Including the woman he loves...
                              
FORMAT/INFO: The Devil Colony is 480 pages long divided over four titled Parts and forty-four numbered chapters. Also includes Acknowledgments, a map, Notes from the Historical/Scientific Record, and an Author’s Note to Readers: Truth or Fiction. Narration is in the third person via various characters, namely Grayson Pierce, Painter Crowe, Professor Henry Kanosh, Kai, Rafael Saint Germaine and a few minor POVs. The Devil Colony is mostly self-contained, but leaves a small thread unresolved, to be continued in the next SIGMA book.

June 21, 2011 marked the North American Hardcover publication of The Devil Colony via William Morrow. The UK edition (see below) will be published on December 29, 2011 via Orion.

ANALYSIS: It’s been two years since the last SIGMA Force novel—The Doomsday Key—was released. Factor in a crucial cliffhanger at the end of that book in regards to one of the main characters, and I was doubly excited for The Devil Colony...

There is a traditional structure to James Rollins’ novels with the prologue occurring in the past—either decades or centuries ago—with the timeframe shifting to the present day for the rest of the book, followed by multiple plot threads and a crackerjack story. The Devil Colony is no different. Here, the prologue takes place in Kentucky territory in the year 1779, and involves a terrific discovery and a brutal fight. The action then shifts to the present day and a cave in the Rocky Mountains where there has been a new discovery. This discovery involves Professor Henry Kanosh, a  Shoshone historian and naturalist, Painter Crowe’s niece Kai, and a focal event which literally and figuratively kicks the book off in explosive fashion.

Elsewhere, Grayson Pierce continues to deal with family problems including his dad’s dementia. Quickly complicating matters is the appearance of Seichan, who reveals potentially exciting information that has a strange tie-in to the Utah anomaly. Also thrown into the mix are returning characters Monk and Kowalski who aid Gray and Painter in their respective missions. Lastly, there’s the secretive Rafael Saint Germaine who has his own plans for the SIGMA team and is the main mystery of the book.

Another tradition found in James Rollins’ novels is the way scientific facts/mysteries are combined with rollicking action sequences. In this case, the scientific facts/mysteries include the appearance of gold tablets in an ancient Indian burial site, Mormonism, and a third factor that I will let readers discover on their own.

There are many reasons why I’m such a huge James Rollins fan and they can be found in The Devil Colony. For starters, the pacing is once again electric with events happening so quickly that the book will leave readers breathless. Secondly, the action sequences are awesome. From the poisonous piranha-frog mutant scene in Amazonia to the thrilling desert duel in Sandstorm, Jim has never disappointed, and that trend continues in The Devil Colony in the form of volcanic activity, cavern fights, and much more. Lastly, characterization is pretty solid, giving readers a deeper understanding of the SIGMA Force team, while the twists he has planned for the characters are shocking.

Negatively, The Devil Colony can be predictable, especially if you are a long-time reader of James Rollins. This predictability is due to using basically the same formula and plot structure in every book, including the combination of science & historical facts/mysteries, cinematic action/adventure, and a story that is wrapped up by the end of the novel. This doesn’t mean The Devil Colony is boring to read. On the contrary, it’s always fun and interesting to see what new science/history James Rollins decides to explore in his latest book, but it would be nice if he would change things up a little. Another negative is the near invincibility of the main character cast. After seven SIGMA Force novels, it’s becoming harder and harder to believe that the members of SIGMA are able to survive everything that’s been thrown their way. In the past, Jim has shown a cruel streak with his characters and I believe he needs to find a better balance in the SIGMA Force series.

CONCLUSION: Even with all of the negatives to consider, The Devil Colony still does a terrific job entertaining and intriguing the reader. In fact, James Rollins is one of the best writers of his genre. So dive into The Devil Colony as James Rollins once again amazes and thrills readers all over the world...

BONUS REVIEW — “The Skeleton Key”:

Order “The Skeleton KeyHERE
Read An Excerpt HERE

The Skeleton Key is the second SIGMA Force short story to be released by James Rollins. However, it’s the first one to be released exlusively as an e-book. The short story is told from Seichan’s perspective and is set in Paris among its subterranean catacombs. The timeline is set after the events of 2009’s The Doomsday Key, but before the events in The Devil Colony.

The short story opens with Seichan waking up in a hotel room with a transmitter implanted on her body and instructions to find a certain individual in the Parisian catacombs. In the same room is another person who shares a similar fate, but his instructions are just to aid Seichan. Seichan has no recollection of who did this to her, but she has a faint idea and agrees to the search, thus beginning this exciting short story...

The Skeleton Key is a very fast-paced story, quickly proceeding to an exciting climax, while providing welcome insight into Seichan, a fan-favorite character. There’s also a very nice twist. In short, The Skeleton Key is a worthwhile addition to the SIGMA universe and recommended reading for fans of James Rollins...

NOTE: The Skeleton Key short story will be included in the paperback release of The Devil Colony as bonus material.

Wednesday, July 20, 2011

Two Recent Pyr Novels - Discussion: "Sword of Fire and Sea" by Erin Hoffman and "The Falling Machine" by Andrew Mayer (reviews by Liviu Suciu)

Since I am trying to showcase as many 2011 interesting books of various kinds as I can, but the number of full reviews I can do is limited and with the month and a half posting hiatus to consider too, it is inevitable that some books won't receive as complete coverage as I wish. I keep the continually updated post with 2011 books read HERE, and from time to time I will have shorter discussions of various books.

Here I will talk about two recent books that have several things in common: they are debuts, both authorial and of a series and they have been published by Pyr which seems to have started putting out its own brand of "fast and furious fun" novels, brand perfectly exemplified by Erin Hoffman's Sword of Fire and Sea and by Andrew Mayer's The Falling Machine.

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Sword of Fire and Sea by Erin Hoffman is a high magic adventure with relentless action, exuberance and occasional over the top scenes that work well here. The blurb below represents well enough the main storyline of the novel at least to start with.

"Three generations ago Captain Vidarian Rulorat's great-grandfather gave up an imperial commission to commit social catastrophe by marrying a fire priestess. For love, he unwittingly doomed his family to generations of a rare genetic disease that follows families who cross elemental boundaries. Now Vidarian, the last surviving member of the Rulorat family, struggles to uphold his family legacy, and finds himself chained to a task as a result of the bride price his great-grandfather paid: the Breakwater Agreement, a seventy-year-old alliance between his family and the High Temple of Kara'zul, domain of the fire priestesses.

The priestess Endera has called upon Vidarian to fulfill his family's obligation by transporting a young fire priestess named Ariadel to a water temple far to the south, through dangerous pirate-controlled territory. A journey perilous in the best of conditions is made more so by their pursuers: rogue telepathic magic-users called the Vkortha who will stop at nothing to recover Ariadel, who has witnessed their forbidden rites."


Sword of Fire and Sea flows very well despite that it changes its balance and focus at least twice; the transitions are done so well, you really do not notice until you think a little and say "but the book was supposed (and started) to be about *** and look now it's actually ***"

The novel is packed with stuff; in its short under 300 pages length, it has more goings on than quite a few recent books double its size or more. No superfluous details here, no detailed world building, but you pick up the details as you are compelled to turn the pages and see what happens next and there is a good enough sketch of the series universe to have a sense of reality and of coherence.

There is a clear outside world and quite a few secondary characters that shine and occasional steal spotlight, especially some non-human ones I will leave you to read about, though of course the main focus is still on Vidarian and Ariadel. I never felt the book in danger of descending into farce or incoherence - which are the main pitfalls for books with its structure, where you just hang onto your seat end to end so to speak.

Sword of Fire and Sea (A+ and highly recommend to anyone looking for a fun adventure with lots of magic and a little romance added in the mix) also offers a reasonably full package so while there is ample scope for more - in which I am definitely interested - the novel stands well on its own. Prepare to enjoy the ride!

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The Falling Machine by Andrew P. Mayer is a fun book in the spirit of George Mann's Ghosts of Manhattan, though lighter at least in tone if not in events which turn darker in the second half. The blurb below gives a good idea about the main storyline of the novel:

"In 1880 women aren't allowed to vote, much less dress up in a costume and fight crime...

But twenty-year-old socialite Sarah Stanton still dreams of becoming a hero. Her opportunity arrives in tragedy when the leader of the Society of Paragons, New York's greatest team of gentlemen adventurers, is murdered right before her eyes. To uncover the truth behind the assassination, Sarah joins forces with the amazing mechanical man known as The Automaton. Together they unmask a conspiracy at the heart of the Paragons that reveals the world of heroes and high-society is built on a crumbling foundation of greed and lies. When Sarah comes face to face with the megalomaniacal villain behind the murder, she must discover if she has the courage to sacrifice her life of privilege and save her clockwork friend."


Superheroes and steampunk in a true age of steam and in New York rather than London at about the time the Brooklyn Bridge was being built, The Falling Machine starts with a superb action sequence on its construction site. After the breathless beginning, the book keeps moving fast and furious and it delivers what I expected of it quite well with only one niggle, namely it's a little too short and it ends when things become the most interesting with not quite a cliffhanger, but not even a partial resolution either, though the good news is that the second series' installment comes up later this year and of course this sequel has become an asap for me since I really want to know what happens next.

The other thing I liked about the book beside the setting and author's narrative flow that does not let go, were the characters since despite starting as more-or-less stock - the genius professor, the rich industrialist playing at superhero, the young up and coming blade , "the girl" aka the daughter of the industrialist, the mechanical man and the famous detective superhero, plus the assorted villains, all with funny names but in the spirit of the tale told here - they develop in sometimes unexpected directions and acquire distinctive personalities, most notably the main heroine Sarah Stanton and Tom the mechanical man with a secret.

Overall The Falling Machine (A+, highly recommended for any steampunk lover) is a very entertaining debut which succeeds delivering what it promises.

Tuesday, July 19, 2011

“Prince of Thorns” by Mark Lawrence (Reviewed by Robert Thompson)

Order “Prince of ThornsHERE (US) + HERE (UK)
Read An Extract HERE

AUTHOR INFORMATION: Mark Lawrence is a research scientist working on artificial intelligence. He lives in England with his wife and four children. Prince of Thorns is his first novel.

PLOT SUMMARY: When he was nine years old, Prince Honorous Jorg Ancrath saw his mother and younger brother murdered before his eyes. By thirteen, he commanded a band of bloodthirsty mercenaries. By the time he is fifteen, he intends to be king.

First though, Jorg must return to the life he turned his back on, to take what is rightfully his. Since the day he was hung on the thorns of a briar patch and forced to watch Count Renar's men slaughter his mother and brother, Jorg has been driven by a burning need for vengeance. Life and death are no more than a game to him—and he has nothing left to lose.

But treachery and dark magic awaits him in his father’s castle. No matter how fierce, can the will of one young man conquer enemies with power beyond his imagining?

CLASSIFICATION: Prince of Thorns is R-rated epic fantasy that combines Robert E. Howard/Glen Cook-like sword-and-sorcery action with George R. R. Martin-inspired court intrigue and a revenge-driven plot that would make Joe Abercrombie proud. Because of a young protagonist whose accomplishments defy his age and abilities, and a fantasy world that seems to be a different version of Earth, I was also reminded of Paul Hoffman’s The Left Hand of God, while the novel’s dark tone and gritty atmosphere evoked thoughts of David Keck and Richard K. Morgan’s The Steel Remains...

FORMAT/INFO: Prince of Thorns is 336 pages long divided over forty-nine numbered chapters. Narration is in the first-person, exclusively via Prince Honorous Jorg Ancrath. Prince of Thorns ends at a satisfying stopping point, but is the first volume in The Broken Empire trilogy. August 2, 2011 marks the North American Hardcover publication of Prince of Thorns via Ace Books. The UK version (see below) will be published on August 4, 2011 via Harper Voyager. Cover art is provided by Jason Chan. More information, including a Map and a Cast of Characters, can be found at Mark Lawrence’s Official Website.

ANALYSIS: Neal Asher is an author whose opinion I admire and respect. So when he wrote on his blog that Mark Lawrence’s Prince of Thorns was “the best fantasy read I’ve had since Alan Campbell’s Scar Night”, the book immediately became added to my wishlist. After all, I read Scar Night because of Neal Asher’s recommendation, and since then, Alan Campbell has become one of my favorite fantasy authors. With Mark Lawrence, it’s too early to say whether or not the author will become a favorite of mine or not, but Prince of Thorns certainly left an impressive first impression.

Speaking of first impressions, Prince of Thorns had me worried initially because of a young protagonist who acts and performs feats that seem impossible for his years—the novel features Jorg at ages nine and fourteen. More troubling however, was the world of Prince of Thorns which is like an alternate version of Earth, or a post-apocalyptic future where civilization has evolved back to medievalism. Personally, I prefer fantasy that is as far removed from the real world as possible—there are exceptions, as long as the names are changed and a creative effort is made—so it was disappointing to see God, Jesus, the Devil, Euclid, Plato, Sun Tsu, Socrates, Aristotle, Robin Hood, Nietzsche, Gog/Magog, Hercules and Shakespeare all make appearances in a novel that I consider epic fantasy. Fortunately, compared to how much I enjoyed the rest of the book, the setting and Jorg’s young age are minor complaints.

Surprisingly, Prince of Thorns’ greatest asset is Prince Honorous Jorg Ancrath himself. Jorg may be ruthless, immoral, and way too young to be accomplishing the things that he does in Prince of Thorns—requiring a strong suspension of disbelief—but he’s also incredibly fascinating. A tragic past, supporting characters that are even more ruthless than JorgKing Olidan, Sageous, Corion, Rike, etc.—and contemporary fantasy novels that celebrate antiheroes (Monument, The Sad Tale of the Brothers Grossbart, Malazan Book of the Fallen, ASOIAF, The Steel Remains, anything by Joe Abercrombie) all contribute to the prince’s appeal, but the main reason Jorg captured my sympathy is because of a compelling first-person narrative rife with revealing insights, interesting observations about his ‘brothers’, and amusing words of wisdom:

The pain became my enemy. More than the Count Renar, more than my father’s bartering with lives he should have held more precious than crown, or glory, or Jesu on the cross. And, because in some hard core of me, in some stubborn trench of selfish refusal, I could not, even at ten years of age, surrender to anything or anyone. I fought that pain. I analysed its offensive, and found its lines of attack. It festered, like the corruption in a wound turned sour, drawing strength from me. I knew enough to know the remedy. Hot iron for infection, cauterize, burn, make it pure. I cut from myself all the weakness of care. The love for my dead, I put aside, secure in a casket, an object of study, a dry exhibit, no longer bleeding, cut loose, set free. The capacity for new love, I burned out. I watered it with acid until the ground lay barren and nothing there would sprout, no flower take root.

Most men have at least one redeeming feature. Finding one for Brother Rike requires a stretch. Is ‘big’ a redeeming feature?
War, my friends, is a thing of beauty. Those as says otherwise are losing.
You got responsibilities when you’re a leader. You got a responsibility not to kill too many of your men. Or who’re you going to lead?
Hangings, beheadings, impalement, oh my!
You soon learn there’s no elegance or dignity in death if you spend time in the castle kitchens. You learn how ugly it is, and how good it tastes.
On the road, shit has the decency to stink.

Concise storytelling is the second best attribute in Prince of Thorns, with brisk pacing, short chapters and a slim page count highlights of the novel. Factor in a story that boils down to an age-old tale of bloody revenge, and it’s no surprise that Prince of Thorns is a remarkably fast and intense read, especially compared to most epic fantasy. Of course, there’s more to Prince of Thorns than simple vengeance. Well-timed flashbacks—the assassination of Jorg’s mother and brother, his recovery, meeting the Nuban and his ‘brothers’ for the first time, etc.—court intrigue that references GRRM’s A Song of Ice & Fire (“a sacrifice to the iron will I needed to win the game of thrones”), and dark magic all work together to flesh out the book’s content, while keeping readers on their toes. The novel’s ending is a bit predictable because of Jorg’s first-person POV and the nature of the book, but Prince of Thorns will leave readers hungering for more.

World-building may be sparse—Builders, the Day of a Thousand Suns, the Broken Empire—but this works to the novel’s advantage, keeping the page count lean, while providing a sense of mystery. This is also true with the characterization, which is minimal apart from Jorg, although the camaraderie between the prince and his ‘brothers’ is skillfully executed. Magic meanwhile, which includes lich, dream-witches, leucrota, an oracle, necromancers, etc., is not very original, but it does add various layers of danger and intrigue to the book.

CONCLUSION: In a year teeming with fantasy debuts—Among Thieves, Den of Thieves, Miserere: An Autumn Tale, Of Blood & Honey, Songs of the Earth, The Desert of Souls, The Unremembered, The Whitefire Crossing, The Winds of KhalakovoMark Lawrence’s Prince of Thorns is one of the year’s best thanks to a captivating antihero in Prince Jorg, Jorg’s compelling first-person narrative, and a story full of brutal sword-and-sorcery action, treacherous court intrigue, and cold-blooded revenge...

Monday, July 18, 2011

"Vortex" by Robert Charles Wilson (Reviewed by Liviu Suciu)


Official Robert Charles Wilson Website
Order Vortex HERE

INTRODUCTION: Robert Charles Wilson is an US born Canadian writer of speculative fiction who has built over the years an amazing body of work, winning many sff awards, including the 2006 Hugo award for the extraordinary novel Spin.

I have actually followed Mr. Wilson's career across the years, but Spin was such an astounding book that it became an instant classic for me and put R.C. Wilson on the list of authors I read everything on publication. Since Vortex is the final book in a loose trilogy that started with Spin and had Axis as a middle book, I will talk a little about its setup and recurring characters.

The main conceit of the series is that at some point in the near future, mysterious aliens called Hypotheticals surround Earth with a temporal bubble that vastly accelerates its time flow with respect to the rest of the universe, so in several decades subjective on Earth, billions of years pass outside the bubble and the Sun for example is spent, so only the Hypotheticals' "magic" stands between humanity and extinction.

So upheavals galore on Earth - eg all satellites crash and all space based industry disappears overnight, but instead airships and mechanical devices instead of electronic ones take their place and a different industry is born to replace the lost one. But not all is gloom and doom since there are several bonuses - Mars is colonized and due to the time differential the civilization there advances millenniums while on Earth just weeks pass - of course the Hypotheticals shut off Mars with a similar barrier after a while but in between some cool Martian tech with far reaching implications reaches Earth, only of course to be subverted by the powers to be...

Later, a huge hyperspace portal appears in the Indian Ocean and offers access to a sequence of empty planets similar to Earth, of which the immediate neighbor called Equatoria is the setting for Axis.

But Spin is first and foremost a novel about three people and the complicated relationships between them and their friends, families and lovers and that made it a huge success more than the sfnal content which is cool but I have read before.

It is very hard to follow up on a masterpiece like Spin and Axis tried valiantly. While Axis continued the Spin timeline some decades later and a planet away and had a lot of great moments, it had one main flaw in that as a middle book it expanded the universe of the series but offered little resolution.

The other negative was the emotional disconnect since the characters from Spin are either dead or make cameo appearances, while the new characters introduced here, most notably Turk Findley and boy genius Isaac Dvali - or at least that's the intention of his parents/creators since quite unethically they engineered Isaac to try and communicate with the Hypotheticals - do not have the time to fully get our emotional involvement until the cliffhanger climax of the novel. Still I loved Axis and found it a great read due the author's superb narrative skills.

OVERVIEW/ANALYSIS: Vortex splits into distinct narratives that are related by a "message in a bottle" device - though in this case the message goes time-reverse - with the full import of everything revealed in a very satisfactory ending.

The protagonists of Axis - Turk Findley and Isaac Dvali - who at the end of that novel are englobed by Hypothetical constructs, go through a 'Time Arch" and appear 10,000 year later when a local cult like polity, the Vox, founded precisely on the base of prophecies of future communion with the Hypotheticals when the resurrected - like Turk and Isaac appear- snatches them and starts a journey to fulfill its fate. Vox recreates a Spin time persona - Allison Pearl - grafted on top on one of their citizens, Freya, trained for birth as liaison with the upcoming resurrected - and the future tale of Turk, Allison/Freya and later Isaac is the main thread of the novel with explanations and all in the end.

Like the sfnal content of Spin and in the spirit of some of RC Wilson recent short fiction I have reviewed here, this a fairly standard sfnal far-future adventure with some surprises and which worked very well with an ending that was very emotional but appropriate. There is also one more narrative twist with the author masterfully switching pov's in the end and that added a little extra too, but what gave Vortex "the extra" Axis missed, was the second story, a very human oriented one of a doctor, a policeman and a patient.

This other tale, back in the after Spin times, maybe a generation later, is superb since here we see RC Wilson at his best as both a storyteller and creator of unforgettable characters who are regular humans dealing with strange situations. This tale of psychiatrist Sandra Cole, policeman Bose and troubled youngster Orin Mather who has been writing a journal purposing to tell the future stories of Turk Findley and Allison Pearl in Vox, 10000 years ahead is awesome and a tour de force.

Vortex alternates between the two timelines and while I read Turk and Allison's adventures with interest, they were a little distant as befits something set in the far future and a strange land; but the immediacy of Sandra, Bose and Orrin's tale added the emotional ingredient that made Spin so memorable and made Vortex (A+/A++) a compelling read and a great series ending. Sf that combines far future sense of wonder with human interest and great characters does not come that often around and I strongly recommend not to miss it in Vortex!