Wednesday, November 3, 2010

"The Guide to Writing Fantasy and Science Fiction" by Philip Athans (Reviewed by David Craddock)

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It is my contention that no other genres inspire readers to write more than science fiction and fantasy. The sense of wonderment that accompanies sprawling fantasy worlds unfolding within our imaginations and sci-fi's bold exploration of scientific and evolutionary possibilities have acted as catalysts that spurred many a writer to pick up a pen or peck at their keyboards. But how does one do that? How does one create memorable, interesting characters, then build the world in which they exist, and then chart a course through that world that--if the author is lucky--captivates readers?

New York Times best-selling author Philip Athans knows how. As a fantasy author and the former senior managing editor for book publishing at Wizards of the Coast, Athans has spent years mentoring writers and penning his own adventures.
The Guide to Writing Fantasy and Science Fiction: 6 Steps to Writing and Publishing Your Bestseller (henceforth The Guide) is the manifestation of much of Athans' accumulated knowledge, as well as that of many other renowned authors known for charting fantasy and sci-fi epics.

The subtitle to
The Guide is, of course, a bit of a misnomer. Before getting into the meat of worldbuilding, character development, and tightening the nuts and bolts of details that breathe life into stories, Athans is straightforward in clarifying that simply following his six steps is not a shortcut to fame, fortune, and midnight book launches. Rather, the steps can be thought of as lessons, critical components necessary to crafting a tale. Starting at the beginning, Athans defines each genre and its subsets (i.e., high fantasy, steampunk), before moving on to meatier subjects such as the nuances of storytelling; protagonists, antagonists, and their supporting cast; building a world from a blank slate to adding flora and fauna; paying attention to the details that will make worlds and their inhabitants stand out; keeping the narrative fresh by sprinkling in action, romance, drama, and humor at just the right places; and the ins and outs of publishing.

However, readers need not take Athans' word on any or all of these topics. Backing up Athans are authors such as R.A. Salvatore, Paul S. Kemp, Terry Brooks, Kevin J. Anderson, and others, as well as various editors and agents--all of whom Athans interviewed in order to pepper
The Guide with their words of wisdom. Hearing from such notable names and industry veterans serves to reinforce Athans' many pointers and explanations, showing readers that the advice being dispensed is not just so many words; it has been put into practice, and successfully.

While
The Guide is mostly comprehensive, it occasionally lacks the detailed explanations that many readers might hope for, especially regarding subjects as intricate as worldbuilding. There are times--not many, but some--where Athans and his band of writing colleagues will recommend that readers do something, but will not go into detail on how, exactly, that something is done. I didn't expect every subject to be dissected, of course, but there are areas that could have been given more attention.

Fortunately, Athans himself admits that no book is as thorough and authoritative as one might like. As an excellent (and free!) means of expanding
The Guide, Athans maintains The Fantasy Author's Handbook, a blog on which he supplies visitors with writing exercises designed to apply principles discussed in The Guide, in-depth interviews with authors and publishing industry representatives, book recommendations, expansions on chapters in The Guide, and more.

Though it's not perfect,
The Guide belongs on the desk of all fantasy and sci-fi writers. Whether read cover-to-cover or consulted only when advice on a specific area of writing is needed, The Guide is a great resource for those looking to break into the industry, as well as established authors looking to hone their skills.

Tuesday, November 2, 2010

"The Broken Kingdoms" by N.K. Jemisin (Reviewed by Liviu Suciu)

Official N.K. Jemisin Website
Order "The Broken Kingdoms" HERE
Read FBC Review of The Hundred Thousand Kingdoms
Read FBC Interview with N.K. Jemisin
Read Guest Author Kelly Link Interview with N.K. Jemisin on FBC

INTRODUCTION: At the end of February 2010, N.K. Jemisin's debut The Hundred Thousand Kingdoms made a well deserved splash and we got lucky to have its sequel in the same year with the third installment promised for 2011. A highly expected novel we all could preview in the extras of the earlier book, "The Broken Kingdoms" delivered with brio and with quite a few surprises.

"In the city of Shadow, beneath the World Tree, alleyways shimmer with magic and godlings live hidden among mortalkind. Oree Shoth, a blind artist, takes in a strange homeless man on an impulse. This act of kindness engulfs Oree in a nightmarish conspiracy. Someone, somehow, is murdering godlings, leaving their desecrated bodies all over the city. And Oree's guest is at the heart of it. . . "


FORMAT/CLASSIFICATION: 'The Broken Kingdoms" stands at about 400 pages divided into 21 named chapters, a prologue, a glossary and a "historical record", as well as an extract from the third series book "The Kingdom of Gods" which is narrated by Sieh - the well known child-god of the first two novels.

'The Broken Kingdoms" is narrated by the blind Maroneh artist Oree who has a touch of magic and came to the city of Shadow beneath the World Tree some 10 years ago just after the events recollected in The Hundred Thousand Kingdoms had taken place. In a nice touch that adds depth to the novel, each chapter has a sub-heading describing it as what kind of painting its content would inspire Oree to create.

Connecting to the first novel but with a completely different focus and many new characters, 'The Broken Kingdoms" - secondary world fantasy with magic and gods - can be read on its own and it has a definite ending; having first read The Hundred Thousand Kingdoms adds to the enjoyment, while I am quite eager for "The Kingdom of Gods" to see where the tale of the wonderful series created the author goes next.

OVERVIEW/ANALYSIS: "The Broken Kingdoms" is an excellent sequel to The Hundred Thousand Kingdoms because it expands the universe of the series geographically, historically, magically and in the range of characters, while keeping the same superb prose and gripping narrative that made the first one such a memorable debut.

The author makes an interesting narrative choice when she has us - the readers of the first volume at least - know more than Oree for a good part of the novel and we watch Oree's groping towards the true nature of her "guest". In return we know considerably less about the nature of the world - gods and godlings and their interactions with humans as well as magic and its workings - and the novel slowly reveals quite a lot, including some twists that explain more about what has happened in the first volume too. It actually pays off rereading The Hundred Thousand Kingdoms after reading its sequel to see both the little touches that we missed and how skilfully the author managed to weave a great story but reveal far less than the "full picture".

From the beginning we understand that Oree has an added dimension since while blind in normal conditions, she can see magic, emanating both from gods or humans. Her back story that interweaves the main narrative adds more depth and complements well the forward going action. The secondary characters are also very well drawn, from her godling lover Madding, to "Shiny", her unwitting lodger and later companion, not to speak of the main villains who are quite chilling as you will discover.

While the blurb quoted above summarizes well the main thrust of the book, "The Broken Kingdoms" has much more, including some great action scenes, delicious irony in the motivation of the villains versus their unwitting results and quite a few musings on the nature of godhood, power and magic.

The major niggle I had with the novel was the same I had with the first volume, namely the limiting nature of the "laws of the universe" of the series, where gods - and godlings - push humans around and ultimately decide their fate. That is something I tend to rebel against by instinct and while I recognize that the characters have no choice but to live in such a universe - the ultimate authoritarian dictatorship backed by infinite power however disguised or occasionally well intentioned - I still do not like it that much and the last part of
"The Broken Kingdoms" illustrate my point clearly.

"The Broken Kingdoms" (A+) is an excellent fantasy with great narrative and emotional power that only its stifling universe - for humans at least, since after all it is the gods and godlings playground - slightly takes away from my appreciation.

Monday, November 1, 2010

"Towers of Midnight" by Robert Jordan and Brandon Sanderson (Reviewed by David Craddock)

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After more than 20 years, the Wheel of Time is drawing to a close. The Last Battle looms on the horizon, but as of the last page of 2009's The Gathering Storm, there was still much to do. As impressed as I was with The Gathering Storm, I admit I closed the book and wondered how in the Light the late Robert Jordan's successor, Brandon Sanderson, could suitably conclude all the dangling storylines in only two more books. Fortunately, Towers of Midnight, the penultimate book in the series, is further evidence that Robert Jordan's opus was left in capable hands.

The Gathering Storm was occasionally riddled with exposition, a means of reminding readers where characters stood in their respective adventures since the release of the previous Wheel of Time book, Knife of Dreams, in 2005. Such reminders were necessary, seeing as four years separated Knife of Dreams and The Gathering Storm. Towers of Midnight, released only 13 months after The Gathering Storm, has no such recaps to wade through. Consequently, the pace Sanderson sets in Towers of Midnight is, by and large, appropriately quick and infused with adrenaline.

Aside from some slight slowdown approximately three-quarters through, there is always something happening. Battles are fought, relationships--romantic and otherwise--are explored, and perhaps most importantly, plot threads that began way back in the first four books come to a close, and beautifully. Towers of Midnight very much has a "full circle" kind of feel. As characters move toward resolving their personal plights, dozens of allusions to The Eye of the World, The Great Hunt, The Dragon Reborn, and The Shadow Rising are made, not only reminding readers of the origins of threads in Robert Jordan's Pattern, but why the characters featured in Towers of Midnight have become so beloved by readers over the last two decades. As character thought back on events, I recalled those circumstances right along with them, which served up a warm dose of nostalgia that instilled the desire to reread the series yet again.

What characters am I referring to? The vast majority. Rand, Mat, Perrin, Thom, Egwene, Nynaeve, Lan, Gawyn, Galad, Faile, Birgitte, Min, Aviendha, Tuon, Cadsuane, Morgase, a few Forsaken, various Aes Sedai and Asha'man... Burn me, but you'll be hard-pressed to find a Wheel of Time book with a more generous spread of characters--and that list only includes characters whose points-of-view are directly explored. Each character receives as much attention as is needed to move things forward, so don't worry that the large volume of plots weaved throughout Towers of Midnight results in any one story or character getting shafted.

The advancements each character makes in Towers of Midnight is by far the most exciting element of the story. Rand, having conquered the darkness inside him, makes moves to right the many wrongs born of his self-imposed emotional numbness. Egwene may be the Amyrlin Seat, but the White Tower is still suffering a schism due to her predecessor's mad machinations that pitted Ajah against Ajah, as well as fear over the encroaching Seanchan. Mat and Perrin, only occasionally mentioned in The Gathering Storm in order to move them into position like stones on a stones board, are given much larger roles in Towers of Midnight. Perrin makes strides to come to grips with leadership and his inner wolf, while Mat, who many fans felt was not quite himself in Brandon Sanderson's hands, steals the show at several intervals with his trademark blend of wit, action, and the Dark One's own bloody luck.

Although I enjoyed spending time with all of my favorite characters, there were two segments of Towers of Midnight that especially stood out. The first is an emotional reunion between two characters that has been a long time coming. The second comes when one character finally voices a question I've asked myself countless times since reading the first book: do Aes Sedai really serve the world, or do they only purport to serve others while serving themselves? As much as I like many Aes Sedai characters in the series, they have all too often come across as bullies, using magic to bend others to their will in order to see their own schemes bear fruit, the rest of the world be damned. The fact that these questions are (finally) voiced, and voiced by a significant character, will hopefully bring about a change in the way the women of the White Tower view themselves and others. Such a change likely won't be seen by readers, given that only one book remains in the series. But I would be satisfied with Aes Sedai (especially their Amyrlin) resolving to analyze and adjust their attitudes as the characters continue to exist in their world long after readers have read the final page of the final book.

If Towers of Midnight has any failing, it is that some storylines are wrapped up quick as a blink, which may leave some readers with whiplash. This very problem also occurred infrequently in The Gathering Storm, such as when the wife of one character murdered one of the series' main antagonists--one who had risen to power over the course of approximately nine books, only to die in little more than three pages. However, the sheer magnitude of plot that had to be resolved over the final three books in the series dictated that some stories would simply have to end more abruptly than others. In this writer's opinion, Sanderson was prudent in determining which loose ends to tie up posthaste, and which to draw out to appropriate and satisfying lengths.

With its emphasis on character development, exciting pace, and large cast of characters, Towers of Midnight is the Wheel of Time book fans have been waiting for since The Shadow Rising. The amount of ground covered in a single novel is staggering, and if Towers of Midnight is any indication as to what awaits us in the forthcoming A Memory of Light, the end, while bittersweet, is sure to be incredible.

Saturday, October 30, 2010

Spotlight on November Books

This month Robert Thompson provided most of the book titles with additions by Cindy Hannikman, Liviu Suciu and Mihir Wanchoo. We are featuring 48 books. This month there were considerably more new sff releases but we tried to limit ourselves to a reasonable number and we chose the books most in tune with what's reviewed here.

The release dates are US unless marked otherwise and the books are first edition unless noted differently. The dates are on a best known basis so they are not guaranteed; same about the edition information. Since information sometimes is out of date even in the Amazon/Book Depository links we use for listings, books get delayed or sometimes even released earlier, we would truly appreciate if you would send us an email about any listing with incorrect information.

Sometimes a cover image is not available at the time of the post and also sometimes covers change unexpectedly so while we generally use the Amazon one when available and cross check with Google Images, the ultimate bookstore cover may be different.

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“The Habitation of the Blessed” by Catherynne M. Valente. Release Date: November 1, 2010.
"Under the Poppy" by Kate Koja. Release Date: November 1, 2010.
“Steampunk II: Steampunk Reloaded” edited by Ann & Jeff VanderMeer. November 1, 2010.
“Flaming Zeppelins: The Adventures of Ned the Seal” by Joe R. Lansdale. November 1, 2010.
“Amortals” by Matt Forbeck. UK Release Date: November 1, 2010.
“Holiday” by M. Rickert. Release Date: November 1, 2010.

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“Angelica Lost and Found” by Russell Hoban. Release Date: November 1, 2010.
“Towers of Midnight” by Robert Jordan & Brandon Sanderson. November 2, 2010.
“Echo” by Jack McDevitt. Release Date: November 2, 2010.
“Pegasus” by Robin McKinley. Release Date: November 2, 2010.
“Gilded Latten Bones” by Glen Cook. Release Date: November 2, 2010.
“The Horns of Ruin” by Tim Akers. Release Date: November 2, 2010.

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“The Greyfriar” by Clay & Susan Griffith. Release Date: November 2, 2010.
“Fated” by S.G. Browne. Release Date: November 2, 2010.
“The Ring of Solomon” by Jonathan Stroud. Release Date: November 2, 2010.
“The Broken Kingdoms” by N.K. Jemisin. Release Date: November 3, 2010.
“The Nemesis List” by R.J. Frith. UK Release Date: November 5, 2010.
"The Distant Hours" by Kate Morton. Release Date: November 9, 2010.

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“Full Dark, No Stars” by Stephen King. Release Date: November 9, 2010.
“Empress of Eternity” by L. E. Modesitt Jr.. Release Date: November 9, 2010.
“Seed Seeker” by Pamela Sargent. Release Date: November 9, 2010.
“The Painted Darkness” by Brian James Freeman. Release Date: November 9, 2010.
“Money Shot” by Christopher Rowley. Release Date: November 9, 2010.
“The Flock” by James Robert Smith. Release Date: November 9, 2010.

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“House of the Star”
by Caitlin Brennan. Release Date: November 9, 2010.
“The Sentinels” by R.A. Salvatore & Geno Salvatore. Release Date: November 9, 2010.
“The Boy from Ilysies” by Pearl North. Release Date: November 9, 2010.
“Factotum” by D.M. Cornish. Release Date: November 11, 2010.
“The Painted Boy” by Charles de Lint. Release Date: November 11, 2010.
“Songs of Love and Death” ed. by George R. R. Martin & Gardner Dozois. November 16, 2010.

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“The House of Discarded Dreams” by Ekaterina Sedia. Release Date: November 16, 2010.
“The Way of the Wizard” edited by John Joseph Adams. Release Date: November 16, 2010.
“Luka and the Fire of Life” by Salman Rushdie. Release Date: November 16, 2010.
“Night Star” by Alyson Noel. Release Date: November 16, 2010.
“The Silent Land” by Graham Joyce. UK Release Date: November 18, 2010.
“Hull Zero Three” by Greg Bear. Release Date: November 22, 2010.

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“Surrender to the Will of the Night” by Glen Cook. Release Date: November 23, 2010.
“Midsummer Night” by Freda Warrington. Release Date: November 23, 2010.
“Disciple of the Dog” by R. Scott Bakker. Release Date: November 23, 2010.
“Above His Proper Station” by Lawrence Watt-Evans. Release Date: November 23, 2010. (*)
“Stonewielder” by Ian C. Esslemont. UK Release Date: November 25, 2010.
“Shadowheart” by Tad Williams. Release Date: November 30, 2010.

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“The Bone Palace”
by Amanda Downum. Release Date: November 30, 2010.
“The Spirit Eater” by Rachel Aaron. Release Date: November 30, 2010.
“King’s Wrath” by Fiona McIntosh. Release Date: November 30, 2010.
“Law of the Broken Earth” by Rachel Neumeier. Release Date: November 30, 2010.
“Guardians of the Phoenix” by Eric Brown. Release Date: November 30, 2010.
“The Wolf’s Hour” by Robert McCammon. Release Date: November 30, 2010.

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(*) cover not available yet; I used the one from the first volume of the series

Thursday, October 28, 2010

"Corvus" by Paul Kearney (Reviewed by Liviu Suciu)

Official Paul Kearney Website
Order Corvus HERE
Read FBC Review of The Ten Thousand HERE

INTRODUCTION: Two years ago in the series debut The Ten Thousand, Paul Kearney created the secondary world of Kuf which has a large landmass populated by numerous people who are currently under the sway of the Assurian Empire. To the north and east, separated by various seas and the remote fastness of the Harukush Mountains, lies the home of the legendary Macht people—warriors of great renown and ferocity who are divided into various city states under the aegis of Machran. So the Greeks vs the Persian Empire with some little touches of the fantastic and a twist or two, but otherwise The Ten Thousand was a pretty faithful retelling of the classic story with the same name.

Speculative fiction allowing both historical time-compression and event simplifications, fast forward 23 years only - rather than the roughly 50-70 from the historical timeline - and several years of events rather than several decades and Corvus an enigmatic young military genius has appeared out of nowhere in the Macht lands and is taking over them with force and sweet words and this book is his first part of the story; in an excellent narrative choice, the story is told through the eyes of others, most notably the former commander of the Ten Thousand, Rictus now the most famous and acclaimed mercenary leader of the Macht.

FORMAT/CLASSIFICATION: Corvus stands at about 460 pages divided into 27 named chapters and an epilogue. The book starts with a map of Kuf. There are several threads with various POV's, most notably Rictus and his sidekick/sub-commander Fornyx, Karnos - the Speaker of the most important Macht city of Machran - Phaestus, a friend of Rictus and leader of another Macht city, the smaller but geographical crucial Hal Goshen, while of the women, Rictus' wife Aise and Karnos' fiance Kassia who is also the sister of Machran's army commander Kassander are the most prominent.

Corvus is military fantasy; it stands well on its own with a clear definite ending, though of course the story continues next spring/summer towards its logical destination in The Kings of Morning.

OVERVIEW/ANALYSIS: “We just keep marching,” Rictus said softly. “That is what we do. We carry the Curse of God on our backs and go into the dark together.”

"Corvus"
starts with Rictus in charge of his now large mercenary company, fighting successful campaign after successful campaign in the spring and summer for whichever Macht city pays best and returning to his wife and daughters in a hidden mountain cottage for the winter.

But now a young charismatic conqueror has appeared in the Macht lands and he is planning to unite them at sword point if need be; and of course Corvus needs Rictus for credibility and for other reasons that are pretty easy to guess once you advance
a little in the book. The Macht love their "freedom", even if it is only the freedom to war among themselves and enslave or kill the weak, so the job is not easy.

"Corvus" is a page turner that will keep you hooked until the end even though you can easily guess its general thrust. It is also a novel of heroism and brutal fighting with explicit descriptions of gore, military camps, logistical considerations and life in a besieged city or in the besieging army.

Paul Kearney's major strength as storyteller of battles, fighting and war is on display here and as in all his previous similar work, whether in the just reprinted Monarchies of God series or in The Ten Thousand, he makes you root for both sides. The freedom loving Macht led by the city of Machran and its unlikely but brave and determined leader Karnos and the destiny man with a dream Corvus clash brutally and there can be only one winner; while we sort of know how it will end, the skill of the author is such that we are kept in suspense to the end and we somehow want both to win...

In addition to the big picture, there are several personal story-threads, some dark and violent, some domestic and of course the back story of Corvus himself - something not hard to guess anyway - but very well done and with great touches, not the least his Kufr Companion Cavalry and his reluctance to try his father's "Curse of God" black armor that is so prized among the Macht.

And in these side stories, we see the war and its human cost through the eyes of the women and children adding an extra dimension to the usual "band of brothers" blood-and-guts subgenre.

"Corvus" (A+) delivered what I expected of it with brio and reinforced the standing of Paul Kearney as a master of military fantasy.